![]() ![]() The development team expresses their heartfelt gratitude to the fans for their unwavering support, making this journey all the more incredible. The game’s Kickstarter campaign, which met its funding goal in a single day, further solidified the support and excitement from the community. The journey leading up to the development of Sea of Stars has been a long one, dating back almost five years since the initial pitch within Sabotage Studio. This dedication to localization ensures that players around the world will be able to fully immerse themselves in the game’s rich narrative and captivating world. French, Spanish, Brazilian Portuguese, German, Russian, Korean, Japanese, Simplified Chinese, and Traditional Chinese versions of Sea of Stars are already completed, and the proofreading stage is set to begin soon. Localization efforts are also progressing steadily, with most of the game’s content localized in multiple languages. With 11 testers joining the team, the final stretch promises to be a busy and productive time for the development arm. Following a successful approach used during the development of their previous title, The Messenger, Sabotage Studio has enlisted the expertise of QA professionals from Lionbridge. With the Content Complete stage reached, the team now has two months to transition from the Beta phase to the Gold stage, where the game will be bug-free and ready for release. Every aspect of the game has undergone meticulous review, polishing, and balancing to ensure a satisfying experience for players. This encompasses all of the optional content, including the Wheels minigame and secret discoverable items. This major accomplishment means that the game is now fully playable from the title screen to the end credits. ![]() It was a big moment for the Sea of Stars development team as they officially achieved the “Content Complete” status for the game. Content Complete!Įven further, June 6 marked a momentous milestone. Unfortunately, progress won’t carry over like in Final Fantasy XVI, as the demo areas are not the beginning of the game. The developers also confirmed on Twitter that the demo and the full game will be playable on the Steam Deck. Players encountering technical issues can provide relevant details to help the team fine-tune the game before its official launch. Charming CombatĪlthough compatibility testing has been done, the team acknowledges that it’s challenging to cover every hardware configuration. Players are encouraged to share their thoughts and engage with the team. The development team will be active on their Discord server to gather feedback and answer questions, especially in the dedicated #sos-demo-feedback channel. This optional tabletop game within Sea of Stars offers players a chance to take a break from adventuring and indulge in a different kind of gameplay. In addition to the demo news, Sabotage Studio has revealed a new Wheels Minigame.
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